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Thessa mtg
Thessa mtg












This effect is almost never useless, though putting it on top of your library instead of in your hand might make it too slow in some circumstances. I think we have enough tools in this set to make some kind of enchantment themed deck possible. Lagonna-Band Narrator is pretty interesting. I honestly don't know exactly what to do with this card, but it is worth experimenting with. I like that this triggers at your end step because then you get a creature the same turn you play it which makes it much more proactive then if it triggered at your upkeep. I imagine that there will be some deck that wants this, but I am not sure what it would look like. I might have different thoughts when we see Labyrinth of Skophos, but for now I don't think this card will be useful.Įnigmatic Incarnation is a bit hard to evaluate because it all depends on the creatures and enchantments you are playing in your deck. I don't think it will be consistent enough, and the payoff isn't big enough to compensate for the lack of consistency. Skophos Maze Guardian is a little confusing, there is a land card yet to be revealed called "Labyrinth of Skophos" and I would assume it is able to target creatures, we don't know what the land does yet or how good it will be which makes it hard to evaluate how good this minion will be, but I am going to go out on a limb and say that this creature will not be very good. I don't think he will be necessary in an 'enchantment' deck, but he will help the deck to have extra steam and stability. He does have the -3 ability that can kill creatures or enchantments, but that is a minus ability and it can only be used so many times. But Calix will have to rely on other sources to help him out.

#THESSA MTG PLUS#

All of the best planeswalkers can use their plus abilities to protect themselves either by neutralizing an enemy, or generating tokens to block with. The only thing that makes me skeptical is that he doesn't really have much of a way of protecting himself. We will no doubt be played in any deck focusing on enchantments if such a deck is ever good. He draws you cards, he removes threats, and if you ever get the the ultimate he can resurrect enchantments. This card simply isn't good enough to make the cut in 99.7% of all decks.Ĭalix, Destiny's Hand is a pretty neat planeswalker.

thessa mtg

You should be working on clearing the board instead of just delaying 3 cards, or you should be actively working towards your win condition. Sea God's Scorn is not a good card, at 6 mana your cards should be more impactful than this. For one it is expensive and slow, but also you are trading random cards for more random cards and I don't see why that would ever be a good thing if you want your deck to win. There might be some kind of convoluted combo deck that wants to cheat out a specific permanent for 3 mana but other than that I don't see this card being good. This card is useless most of the time, and even when it is useful it is still not very useful.ĭreamshaper Shaman is a nice little chaos card for people who enjoy that sort of thing. I am not even sure if this card is worth sideboarding, I would much rather play a spell that can simply kill a planeswalker than give them a small tax. 95% of the time your opponent will either not have a planeswalker in their deck, or won't care about having to pay a little extra mana. I suppose it all depends on what your opponent is playing.Įidolon of Obstruction will probably end up not getting very much attention. Maybe I am wrong and it will be very easy to make this minion survive for multiple attacks. I feel like in too many situations it would be too easy to kill a 3/3 that has to attack in order to trigger its ability. You can turn any other creature you control into a 4/4 indestructible until end of turn, but that only happens when Taranika attacks. It does not really inspire a deck by itself, but it does help an already existing deck to be better. Taranika, Akroan Veteran will at least be a good card in limited, though I am not sure about constructed. This will very likely not be a very competitive deck (at least in standard, there is probably some combo in other formats), but I know that some johnny players will have fun with this. It can also make you win the game (I was not expecting that part when I first read the card) but you would need to have either a lot of devotion, or a very small library, or a bit of both. Though it is very easy to make this card scry 3, or 4, or more. We already have a card exactly like that left standard last rotation, Omenspeaker. Thessa's Oracle by itself is a 2 mana 1/3 scry 2. It can gain you life, but not enough to be worth it, and it does give you extra devotion, but so does any other card with a color. This is just a 3 mana tap for 1 and those types of cards just don't see play.

thessa mtg

Altar of Pantheon is not a very good card.












Thessa mtg